This morning I realized exactly what the real hook was. This game does several things that I wanted to explore myself. In an earlier development journal, I discussed turning "losing" players into a collective force against the remaining ones, and Eaten by Zombies! does just that. If ever a survivor draws a full hand of six zombie cards from their draw deck, all survivors at the table go insane and the game is considered a zombie win. Players become zombies by losing their entire deck due to the attrition caused by losing fights with, or fleeing from, the growing zombie hoard. Also, the tension in the game is cranked up bit by bit as the hoard grows, and it seems that it isn't a matter of if a survivor will die, but when.
Both of these concepts I previously worked into a prototype zombie board-game of my own, which is untitled and is currently serving a simple study in these ideas. Furthermore, a deck-building game that not only pits you against the other players, but also against a global threat which can can destroy ALL players I have been tinkering with in the latest iterations of a cult themed game.
It is the (hopefully) successful combination of these elements that has me really excited about the release of this game.
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